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Engine: Godot

Status: In Development

Early Access Download

"C.A.R.N." is a currently in-progress survival-horror + minigame experience by "ToasterGames", a group including me and fellow developers Cole Faker, Gabe Cazzolla, and Cole Genevick. I'm currently working on the games sound design, as well as atmosphere, progression and UI design. The gameplay loop incorporates puzzle elements and playable carnival games for the player to complete in order to escape an eerie, abandoned carnival. You can play the "Early Admission Edition" with the link above!

"Money Sink Showdown"

Engine: Unity

Status: Complete

Download here

I personally put together this game in one month for a "roll the dice" themed Game jam I was involved in! It's a short, top-down arcade experience with fun elements of chance, and enemies to battle! All assets are completely original, and it's free to download at the link above.

Engine: Godot

Status: On Hold

"Towercrash" is another game I've had the pleasure of working on, developed by me and 2 of the 3 members of "ToasterGames". The game is a 2D Retro-Inspired Platformer where the player must traverse through multiple floors of a tall tower. I've been working on sound, level, and even a bit of animation and character design! I'm hoping to share more in the future, but for now, you can check out some of the soundtrack for the demo in the Sound Design + Music section.

"Forest Environment" Prototype

Engine: Godot

Status: Complete

Download here

This prototype was made for a 3D asset production course I took. The goal was to make a 3D environment and insert it into a game engine, converting into a playable space. It consists of various simple 3D Models made by me using Blender. You can check it out with the video above, or play it yourself with the link.

"Gunslinger" Prototype

Engine: Godot

Status: Complete

"Gunslinger" was a game I worked on in a "Video Game Production" course I took at SUNY Polytechnic. The game is a digital turn-based board game that was made with a team of around 40 students called "Broadsword Games", headed by game industry veteran Adrian Earle of "Dagger Interactive Technologies". Simulating a professional industry environment, I worked on the games design team and created the layouts for its User Interface, as well as some of the sound effects. There's no available download link currently, as the group never collectively agreed to a public release. You can check it out in the images above!

"Beach Roundup"

Engine: Unity

Status: Semi-Complete

"Beach Roundup" was a small arcade-style game I made using borrowed assets for a "Gamification" class. Independently written in C#, The game is a "Gamification" of the concept of ocean and beach pollution, wherein the player must clean up the trash that appears before them. They must make sure to use "recycle" or "trash" nets when applicable per enemy (trash) type. While fully functional, I plan to "reskin" the game using original assets on my own time. Once this process is complete, I plan to share the download link here. Stay tuned!

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